Let do some theory (pt.2)

That brings us to another game rule. (3) At the start of the game, one or more guards are placed on random tiles in the room. When picking random tiles for the guards, all tiles are legal. The guard (or guards) can be placed on

  1. An edge tile
  2. A non-edge tile
  3. A tile containing the exit door
  4. A tile containing another Guard.
  5. A tile containing treasure.
  6. A tile containing a trap (the guard knows how to avoid it, so it will not trigger)
  7. A tile containing the Rogue!

Our example has just one guard. More guards could be added to increase the difficulty of the room.

Points (4) and (7) uncover an important design decision, namely, that more that one character can inhabit a given tile at a given time. Characters effectively stack. There is no limit to how many of them can be on one tile at a given time. Of course, there are consequences to this sort of proximity (i.e. combat and death). More on this later.

Let’s finish off the set up. (4) At the start of the game, one or more treasures are placed on random tiles in the room. In this context, a random tile is any tile in the room except the tile currently occupied by the Rogue (no free gifts, right?). Accordingly, the treasure must be placed after the rogue has been positioned. Our example has just one treasure tile. More complicated rooms could have lots of treasure.

Finally, we get to traps. (5) At the start of the game, one or more traps are placed on random tiles in the room. In this context, a random tile is any tile in the room except the tile currently occupied by the Rogue. His/her starting tile is assumed to be safe. Therefore, the traps must be placed after the rogue has been positioned. However, traps are more likely to be found near treasure tiles (trap allocation algorithm to follow). Therefore traps must be placed after treasure. Our example has just one trap. More complicated rooms could have multiple traps.

A summary of the room set-up algorithm:

  1. Place exit tile
  2. Place Rogue
  3. Place guard(s)
  4. Place treasure(s)
  5. Place trap(s)