OK, after a few false starts, I have created an image using Tiled to illustrate the type of thing I am talking about. It is very simple, but hopefully it paints a picture. A rogue enters a torch-lit dungeon. In the smoky light, he makes out a treasure chest and a dozing guard. Can he nab the treasure and slip away? Will the guard wake up or sleep right through? Just another day at the rogue office, right?
OK, so let’s get down to brass tasks. How is programmatic dungeon crawling going to work exactly? This is a good question. Well, I have started a new page called Players Guide that tries to answer it.